Why we built DeepCosmo
To express a spatial idea, the traditional route means downloading software, learning the interface and waiting for renders. DeepCosmo packs all of that into the browser: open and go, no installs. Walls, doors, windows, roofs and furniture are fully parametric — change a number and the model updates instantly. When you are done, publish with one click and anyone can step into your world.
What you can do today
The editor covers everything from a single wall to a complete multi-story building: straight and curved walls, door and window openings, pitched roofs and dormers, stairs and elevators, a furniture and appliance catalog, plus materials and colors — all rendered in real time. Works can be published to the world square or kept private; public works support both a god’s-eye view and first-person exploration.
- Open and use in the browser — zero install
- Parametric modeling: walls / doors / windows / roofs / stairs / elevators / furniture
- Publish to the square with one click, or keep private
- God’s-eye view and first person, two ways to explore
What’s next
The editor core is built on the open-source project Pascal. We will keep iterating on an open foundation: richer furniture and material libraries, stronger collaboration, and mobile support. Tell us your ideas by email or through the community.