Claim a pixel
Open the map and find a blank pixel: in open regions you can place a block right away; regions that need approval take an application.
Open the universe mapA world map paved with pixels: claim one, place your 3D world, and people can walk in straight from the map. Or roam first and see what the universe already holds.
Pixels are entrances, regions are communities and rules, nesting lets content keep growing — this is the first layer of DeepCosmo.
The universe is paved pixel by pixel. Each belongs to someone: a doorway to a world, or simply a colour.
A region is a territory in the universe with its own owner, claim rules and join approvals. The owner decides who may place a world here.
Step into a pixel and you enter a 3D world you can build freely; inside it, more regions can grow.
Creators, community hosts, roamers and educators — everyone has a place on this map.
Claim a pixel and put your work on it — your world now has an address.
Open a region, set the rules and approvals, gather your people on the same patch of pixels.
Browse before signing up: zoom the map, open a pixel, walk into someone else’s world.
Move the classroom into the universe: students claim pixels, build spaces and visit each other.
Three steps from a blank pixel on the map to a world people open the door to.
Open the map and find a blank pixel: in open regions you can place a block right away; regions that need approval take an application.
Open the universe mapEnter the editor and build with pixel brushes and 3D tools — colour, cover and rules all live here.
Enter the editorOnce your world is public, anyone can step in from the map and walk through it in first person.
See what others madeThe universe handles entrances and order; the world handles content. It is running live on this page — click Open and try it yourself.
Everything you can use once you are inside a pixel — walls, roofs, furniture and terrain. Build whatever you want.
Straight or curved walls with snapping, alignment and smart joins that keep structure accurate.
Pitched roofs, gables, dormers and ridges that automatically fit your walls.
Built-in furniture and appliance catalog — drag in and adjust materials and size.
Slabs, stairs and ceilings fully support multi-story buildings. Build as high as you want.
Sculpt brushes to raise, lower and flatten terrain, then place your building precisely.
An ink-edge architectural viewport with soft studio lighting — presentation-ready output.
Zero learning curve: select, drag, type parameters — everything updates in real time.
Export a high-res building snapshot with one click, ready for proposals or documents.
Every one of them is a click away — their owners also started with a single blank pixel.
DeepCosmos · 10/23/2026
A world map paved with pixels. Every pixel can be the entrance to a 3D world — click it and step into someone’s work. Or it can simply be a colour someone placed.