DeepCosmo
DeepCosmo
Pixel universe · runs right in your browser

Take a pixel. Put your world on it.

A world map paved with pixels: claim one, place your 3D world, and people can walk in straight from the map. Or roam first and see what the universe already holds.

01Pixel universe

One map, room for every world

Pixels are entrances, regions are communities and rules, nesting lets content keep growing — this is the first layer of DeepCosmo.

01

Pixel · the entrance

The universe is paved pixel by pixel. Each belongs to someone: a doorway to a world, or simply a colour.

02

Region · community & rules

A region is a territory in the universe with its own owner, claim rules and join approvals. The owner decides who may place a world here.

03

Nesting · worlds within worlds

Step into a pixel and you enter a 3D world you can build freely; inside it, more regions can grow.

02Who is in the universe

Start from one pixel and find your coordinates

Creators, community hosts, roamers and educators — everyone has a place on this map.

01

Creators

Claim a pixel and put your work on it — your world now has an address.

02

Community hosts

Open a region, set the rules and approvals, gather your people on the same patch of pixels.

03

Roamers

Browse before signing up: zoom the map, open a pixel, walk into someone else’s world.

04

Educators

Move the classroom into the universe: students claim pixels, build spaces and visit each other.

03How to start

Claim, build, be walked into

Three steps from a blank pixel on the map to a world people open the door to.

01

Claim a pixel

Open the map and find a blank pixel: in open regions you can place a block right away; regions that need approval take an application.

Open the universe map
02

Build a world

Enter the editor and build with pixel brushes and 3D tools — colour, cover and rules all live here.

Enter the editor
03

Be walked into

Once your world is public, anyone can step in from the map and walk through it in first person.

See what others made
04Inside a world

Step into a pixel and you get a full 3D editor

The universe handles entrances and order; the world handles content. It is running live on this page — click Open and try it yourself.

deepcosmo.com/editor
05Inside a world

Built-in tools, ready out of the box

Everything you can use once you are inside a pixel — walls, roofs, furniture and terrain. Build whatever you want.

Built-in

Smart walls

Straight or curved walls with snapping, alignment and smart joins that keep structure accurate.

Built-in

Parametric roofs

Pitched roofs, gables, dormers and ridges that automatically fit your walls.

Built-in

Furniture & materials

Built-in furniture and appliance catalog — drag in and adjust materials and size.

Built-in

Multi-level floors

Slabs, stairs and ceilings fully support multi-story buildings. Build as high as you want.

Built-in

Terrain & site

Sculpt brushes to raise, lower and flatten terrain, then place your building precisely.

Built-in

Blueprint rendering

An ink-edge architectural viewport with soft studio lighting — presentation-ready output.

Drag interactions

Zero learning curve: select, drag, type parameters — everything updates in real time.

Snapshot export

Export a high-res building snapshot with one click, ready for proposals or documents.

06From the universe

These worlds are already on the map

Every one of them is a click away — their owners also started with a single blank pixel.

07FAQ

Questions you might ask before starting

A world map paved with pixels. Every pixel can be the entrance to a 3D world — click it and step into someone’s work. Or it can simply be a colour someone placed.

Now go take a pixel on the map

Create an account and claim your first pixel.