DeepCosmo
About DeepCosmo

Unfolding the internet into a map

Most creation platforms file work into lists: you publish, it queues, someone scrolls to it. DeepCosmo arranges things differently — work is laid out on an endlessly extending pixel map, where every cell is an entrance.

That map is the pixel universe. Pixels are entrances, regions are communities and rules: the region owner decides who may place a world there and under what conditions. Step into a cell and you enter a 3D world you can build freely.

Inside, a full 3D editor does the work: parametric walls, doors, windows, roofs, furniture and materials — change a number and the model updates instantly. Or just use the pixel brush to give the cell a colour first.

We believe position is content too. When you find neighbours for a pixel and write rules for a region, creation becomes a commons rather than a single piece — that is the direction we keep building towards.

Pixel

Region

Nested worlds

Why we build it this way

A map instead of a list

Entrances apart from content

Rules live in regions

Runs in your browser

Thanks to open source

The DeepCosmo 3D editor is built on the open-source project Pascal (pascalorg/editor) under the MIT license. Thanks to its authors and community.

Curious how we got here?

Browse the changelog and revisit the growth of every release.

View changelog

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