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Map, pixels, and claim rules

The map is made of pixels. Understanding coordinates, block types, and claim rules is enough to know what a position can do and who approves it.

Last updated October 26, 20262 minCreation

Three layers

  • Pixel: the smallest unit of the universe, owned by one user and occupying one grid coordinate
  • Region: an extent managed by its owner that determines who can place blocks; regions nest up to four levels
  • World: the space entered from a pixel, freely buildable, and itself divisible into regions

Land without a region follows the world default. The default openness is set by the world owner, can be changed at any time, and applies to new claims.

What a pixel can carry

TypeContentNotes
Colour blockA single base colourThe lightest placeholder, useful for layout and zoning
Content blockExternal article or video linkShows a title and cover; opens details on click
Sub-worldA nested regionDivides the block into a further grid
3D worldAn enterable 3D spaceSupports overview and first-person browsing
AppA published feature entryConfigured by the platform; not creatable by users

Claim policies

Each region has its own claim policy and inherits the world rule when unset. The four policies decide what happens when a visitor clicks an empty pixel:

  • Inherit: follow the world default
  • Open: the block is placed on click
  • Request: a pending application is created for the region owner to approve or reject
  • Reserved: only the owner and invited users can place blocks

World rules can also cap claims per user, set a minimum point balance, or mark specific coordinates as reserved. Reserved positions are shown as unclaimable on the map.

Three visibility states

StateMap and listsBodyTypical use
PublicFully shownReadable by everyoneThe default
GatedTitle and cover shownUnlocked with this world’s points, permanentlyContent that needs a filter
PrivateNot listedVisible to the author onlyDrafts and internal content

Gated area is quota-limited: within one world, gated blocks may not exceed 15% of the total area. A block that has produced unlocks cannot be switched directly to private.